12 principals of animation

12 Principals of Animation

  1. Squash and stretch
when animating the movement of an object you must change how long or flat they are at different points in movement. This tells us the speed, momentum, weight and, mass of an object. When you do this however you must not change the original mass of the object, this would be unrealistic.
3ds Max Tutorials: Add Squash and Stretch

2. Anticipation

Before any character does an action they must do something to prepare for it like crouching before a jump, this makes it more realistic and lead the audience to what might happen next. this can have multiple levels showing how powerful the movement is. 
Comunidad Steam :: Guía :: 12 Principles of Animationhttps://steamcommunity.com/sharedfiles/filedetails/?l=latam&id=899499881

3. staging 

Staging is telling the audience what they should be focusing on in a scene and emphasizing ideas for them to understand . This can be done with good control of a camera.

8 Best Animation: Staging images | Animation, Staging, Principles ...

https://www.pinterest.com/ewhiteash/animation-staging/

4.straight ahead, pose to pose

two methods of animation straight ahead drawing poses one after the other in succession and pose to pose is drawing the first and last pose and working backwards. Pose to pose is better for most things especially charcter animation.
Animation and Gaming News Reporter: Straight Ahead Animation

5.follow through and overlapping action

depicting how movement realistically does not stop exactly when the main body does and how the tip of an appendage should be the last to start moving and follow through. 
Follow Through & Overlapping Action | Chloe McCormick

6.slow in and slow out

the principal exists because all movement starts slowly speeds up and ends slowing down so to recreate realistic movement it will need to follow this principal. it can be controlled by adjusting the space between frames at the start and end of an animation.
Harmony 12.1 Premium Documentation: Animation Principles

https://docs.toonboom.com/help/harmony-12/premium/Content/_CORE/_Workflow/004_Animation_Principles/000_CT_Animation_Principles.html

7.arcs

organic things do not move in exact lines but arcs created by gravity. when movement ids very fast an arc of color can be added to show how speedy the movements are.
D'source Exaggeration | Principles of Animation | D'Source Digital ...

8.secondary action

actions that compliment the primary actions of a character by changing things not directly participating in the primary action to tell us about how the character is felling about the action they are doing.
  Learn Secondary Action skills in this tutorial video from online ...

https://ask.video/video/animation-concepts-102-dynamic-character-animation/11-11-secondary-action

  9.Timing

You control timing by how many drawings you have between two poses, if you have more hat are closer together it will move slower, if you less further apart it will move faster. drawing on every frame is called drawing on ones and on every two frames is called drawing on twos, they are both good in their own respects. 
Toon Boom Studio 8.1 Online Help: Layers and Timing

10. exaggerating

in animation every action and expression can be exaggerated to more powerfully impact the viewer. The quicker the motion is the more exaggerated actions should be.
Cartoon Drawing fundamentals — 4 simple points - Manbe.me - Medium
https://medium.com/@bymanbe.me/cartoon-drawing-fundamentals-4-simple-points-b317e529fe60

11. solid drawing

this principal means that all 2 D drawings need to appear as if they are in a three dimensional space with all of the features of a 3 D object. 3 dimensional shapes should be used when designing a character to simplify the process. overlap is also very important to make it look 3 dimensional.
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12.appeal

General design should be interesting and stand out from the rest of the important characters, this can be achieved by using different shapes in designs of characters and exaggerating areas of intrest all well keeping the design simple.

Character | Diseño de personajes, Dibujos de animación, Arte de ...

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