Investigation Blog post

 This week all I had to do actually get to the animate the scene that I wanted to finish and attempt to render it. (I planed to render it over the weekend but I left the top of my mac charger at school).


The first thing that i animated was the walking up the stairs and although for some reason I planned to animate all of the steps I realized that would take a very long time and drag on anyways. for the coffin that they would be carrying I parented it to the bones of  my first character making it stay in his hands the entire way and adjusted the hands of my bottom character to the slight changes in height due to my slightly uneven stairs.



when I finished the stairs I put them both in tossing positions at the top in one frame to start what would be the next scene with a cut and animated them throwing the coffin into the pit. After animating this I touched up on the curves so it looked smoother and animated the coffin falling into the pit.



the only problem I had was that the parented coffin moved perfectly while it was parented but if i added keyframes which I would need to for it falling that would mess up the movement earlier. so I decided to  use a copy of the coffin that was not parented and I will record the animation in to different scenes one of them walking with the original coffin in frame and one of them throwing a different coffin with in a file with the original deleted as to not mess up the first scene.


Finally I had planned to render my animation and re-render my destruction scene after some changes over this weekend but when I pulled y mac charger out of the socket on Tuesday the top part slid out and I although my mac did not die it surely would before I had time to render it. So I will just have to render it on monday after I get the charger it should work out fine.


My finished Animaition I added 




weekly work log:

monday:Animation stairs

Tuesday:Animation stairs

Wednesday:Animation throw

Thursday:

Friday: Animation throw/ cleaning everything up

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