12 Principals of Animation Squash and stretch when animating the movement of an object you must change how long or flat they are at different points in movement. This tells us the speed, momentum, weight and, mass of an object. When you do this however you must not change the original mass of the object, this would be unrealistic. http://docs.autodesk.com/3DSMAX/14/ENU/Autodesk%203ds%20Max%202012%20Tutorials/index.html?url=files/GUID-735A160C-160A-4EDF-999C-4F21CC4309A-69.htm,topicNumber=d28e12829 2. Anticipation Before any character does an action they must do something to prepare for it like crouching before a jump, this makes it more realistic and lead the audience to what might happen next. this can have multiple levels showing how powerful the movement is. https://steamcommunity.com/sharedfiles/filedetails/?l=latam&id=899499881 3. staging Staging is telling the audience what they should be focusing on in a scene and emphasizing ideas for them to...
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