Investigation Blog Post

 This week I wanted to make my scene look more complete so I added  


the first thing I did was adding and texturing the wood to my fire-pit 


This was basically the same process I usually go through for texturing things but this time I had to create my own sort of texture for the chopped end of the wood and I think I did a good job, I tried to find and eventually create a burnt look at well but I was unsuccessful and just stuck with normal bark


I next created and textured the ground for my scene

I followed the beginning of the tutorial https://www.youtube.com/watch?v=FlNF4X2Koqw&t=267s for this part. I like how it looks and I do not think the edges of the ground will be noticeable.
I attempted to follow a tutorial and texture paint the ground to look less uniform and I followed a tutorial on texture mapping. from what I was able to see this would have looked really good but it caused blender to freeze when I actually attempted to do it on the scale that I had wanted to so I decided since the ground was not really going to be seen very much anyways that it was not important.

Next I corrected my night sky and added a moon

 I experimented with the lighting and how I wanted my night sky to look for a while and I think I got it to a point that I am very happy with.  making the moon emit a pale blue light was very good at making my scene look like a believable full moon night.













Weekly work log:

Monday:Logs

Tuesday:Ground design

Wednesday:Ground texturing

Thursday:night sky lighting and world

Friday:moon night sky lighting

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