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Showing posts from March, 2021

End of Mp3 blog post

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Intention Definition and exploration of ideas I do not have much new information to add to this section because I am still working on the same animation based on the same ideas as last time. I picked the sacred realm as my theme of art and since then I decided to make a full animation of a sacrificial procedure that inevitably fails. the scene that I decided to work on was the very important finishing scene which would have the temple destroyed by the god statue and highlight the irony of the entire situation. the reason I did this is that really I do not know if I will be able to finish the entire thing and I thought this was a scene that for now could stand on its own and it was in general one of the more fun and new things that I was excited to make. planning: I did not add anything to my planning this marking period but in general, I took an approach to this entire thing with a goal every week and an end goal of completing my destruction scene as well as finally finishing my fire s...

Investigation Blog post

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This week I worked on multiplying my fire simulations now that I knew how and animating my temple destruction scene the method of duplicating a flow source in edit mode under one domain worked however it left my fire simulation oddly large compared to the flow source and oddly enough making the flow source smaller did not change the size of the simulation it looks a little weird in rendered but it is still  successfully duplicated and honestly i am happy with how little lag the fire pits caused. The torches on the other hand although they looked very good after duplication they caused some extreme lag in my file when baked  I also attempted to create my destruction simulation now so it could be done for my final production blog post I also created a simulation for my temples destruction. this was a massive headache, i attempted to make it so the shards of the temple would only seperate when a certain velocity hit them but i could only make it when there was a collision which c...

Investigation blog post

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 This week I further worked on completing my destruction scene and the fire I would need in my scene the first thing i did was clean up and spray-paint my 3d print of the statue and although there were a few scuffed areas I think it looks very good. the next thing i did was fix my temple fragments because for some reason my cell fracture had created the pieces that I made and thousands of useless vertices that were lagging my file so i deleted them by moving all of my important pieces and destroying the others. and finally i finished making my final fries simulation that would go inside my oil pit in the middle of my temple. I will consider making a texture for this which has it as blue at the bottom of the flame because that might look interesting. Weekly Work log Monday:3d print Tuesday:Fragments Wednesday:fragments Thursday:fire Friday:fire