Investigation Blog Post
This week I focused on making My low poly model ready to actually be put into the scene by adding some sort of clothing and textures to those For his mask i just used basic hard surface modeling techniques. First I drew out the outline of what I wanted the mask to look like in vertices and connected them keeping in mind that I might want to change the elevation of individual parts. When I was finished with that I began to fill in all of the individual faces and extrude them to make a solid mask. I went back on these steps once or twice to tweak my edges and changed the elevation of some faces to give it depth. I think it is a good simple mask for my characters to wear. I wanted to put something on the bottom part of the characters and I decided that a leaf skirt type thing would be perfect. I attempted to draw out a leaf with vertices and see what I could do with it. I filled it in and applied a mirror modifier that I think made a fine looking leaf. I then duplicated it sized it u...