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Showing posts from May, 2021

End of the year blog post/adobe spark and artist statement.

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 My portfolio adobe spark:

OLD POSTS

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  This blog post is for all of my old posts that I forgot to add to my personal blog I will be stockpiling the images from that those here

Investigation Blog post

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 This week all I had to do actually get to the animate the scene that I wanted to finish and attempt to render it. (I planed to render it over the weekend but I left the top of my mac charger at school). The first thing that i animated was the walking up the stairs and although for some reason I planned to animate all of the steps I realized that would take a very long time and drag on anyways. for the coffin that they would be carrying I parented it to the bones of  my first character making it stay in his hands the entire way and adjusted the hands of my bottom character to the slight changes in height due to my slightly uneven stairs. when I finished the stairs I put them both in tossing positions at the top in one frame to start what would be the next scene with a cut and animated them throwing the coffin into the pit. After animating this I touched up on the curves so it looked smoother and animated the coffin falling into the pit. the only problem I had was that the pare...
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 This week I wanted to get my characters completely ready so I could do animation with them next week Firstly I realized that I needed to make the clothing follow the movements of my characters. I did this by parenting with automatic weights. I then cleaned this up by selecting the neck bone to control the entire mask and it worked perfectly. next I had to parent the leaf skirt which was even more complicated, to save a lot of time i joined some of the leafs that would not really move together but I did have to move them back in edit mode after they moved into a weird spot after parenting. in the end that worked pretty well also. then knowing I would need at least one more character for what I would like to get done I duplicated the mesh and armature and made sure it worked properly. I also changed the other ones mask to give it more personality Finally I moved everything into a new file and put the characters into the positions they would need to be at the start if my animation wh...